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Tag Archives: League of Legends 6.19

League of Legends 6.19

League of Legends 6.19

We have latest version league of Legends 6.19 and League of legends 6.18.Welcome to 6.19, which is where we return to our normal programming. This means two things: First, we can add a few projects considered to be risky approach focuses on patches Worlds-hyper, and secondly, our balance returned focus on standard calibration.

So what have we got? The biggest change of the patch is a partially revert the last year update on Kog’Maw. The context is twice as long as this letter so that we gloss over the subject here. Void dogs aside, we are also looking at champs their strengths and weaknesses are out of whack. We have a few late game champs got from taking over too early (Soraka, Cassiopeia), along with a few champs that are too heavy, fall, as the game progresses (Corki, Mundo). That’s no Bueno, so we have taken steps to smooth things.

league-of-legends-6-19

Throw in a couple of Quality-of-life and usability features and we have a patch! Can your pings HUD be abundant, your article undos less painful, and your summoner of “user error” at the beginning of the game safely.

Mid Patch Updates

Fixed a bug where Q – do Poison Trail had too much damage to Baron Nashor and Vilemaw.
Poison Trail The damage of AP scaling is now correctly Baron Nashor and Vilemaw.